Hello everyone!

First of all, welcome to all the new players who joined us lately. A huge thank-you from the whole team for your kind messages—they mean a lot to us.

When we started this adventure, we worried the project might never find its audience. In our last playtest about 80 of you were on Discord; today we are 750 members strong. You proved us wrong in the best way!

The team is growing too: please welcome @Kingadara, our new client-side developer. We are also talking with a composer to boost the OST.

As announced in the previous dev blog, a new playtest will run from Saturday 5 to Sunday 13 July 2025. Goal: find out how many players the server can really handle.


What’s new in this playtest

  • Second dungeon
    A brand-new dungeon with a new boss and fresh loot.
  • Stat screen
    Stat Panel A dedicated panel lets you spend stat points every time you level up.
  • Bigger map
    New areas have been added for extra exploration.
  • Class rebalance
    Damage and AP costs have been tweaked for better balance.
  • Summon vendor NPC
    Buy combat summons—usable by every class—from a new NPC tab.
  • Up to three characters per account
    Character Selection Test every class with three slots instead of one.
  • Set bonuses
    Equip a full set to unlock extra effects.
  • New ladders
    Fresh leaderboards: reputation points earned from quests, unique PvP wins, and overall experience points.
  • Pre-fight positioning phase
    Combat Placement An extra screen lets you place your hero and refine your strategy before turn 1.
  • Quality-of-life tweaks
    Faster pathfinding out of combat, plus a movable spell bar so you can reorder skills on the fly.
  • Item & monster stat revamp
    Cleaner, more varied numbers everywhere.

Special playtest contest

To spice things up, the first team to finish the second dungeon earns the unique title “Shock Squad”.

No rush? No problem! Log in at least once this week to get “I Was There”—perfect bragging rights for the future.

Clear the first dungeon at any time and the title “First Explorer” is yours—no deadline.

These titles are exclusive to this playtest and will never return, so be sure to grab screenshots and videos of your journey!


What’s next?

This stress test is a big step, but only the first one. We’ll gather data on stability and load, then patch the server during the week. Our priority is to stabilise and improve the current version based on your feedback.

The more concurrent players we get, the more we learn—about performance, balance and overall fun. Your connections give us the insight we need for the next milestones.

After this test we plan to open the game to more international players. The English build is ready, so let’s welcome a wider audience!

We will also look more seriously at funding options: partnerships, crowdfunding, investors—everything is on the table.

A short survey will appear at the end of the playtest so you can shape the roadmap. Thanks again for your patience and support. See you in-game!

PS: Please be gentle if the server explodes 😉