Rebuild what was lost.
Hana is a turn-based tactical MMORPG created by the independent studio Studio 3NA.
Set out on an adventure, alone or with friends, in a 3D world where tactical battles come to life around you.


Hana is a turn-based tactical MMORPG created by the independent studio Studio 3NA.
Set out on an adventure, alone or with friends, in a 3D world where tactical battles come to life around you.


Step into The World of Hana, a tactical turn-based MMORPG. Play as a Hanaris, explore a living world built around sacred trees, fight corrupted creatures, and clear dungeons to earn powerful loot.
From the original idea to the worldwide release. Here are the milestones shaping Hana's development.
2024
Early versions of the game featuring a single playable class, tested by 90 players.
2025
Large-scale server test involving 750 players to validate the core gameplay systems.
Q1 2026
A month-long playtest with more than 3,000 players, followed by a successful Kickstarter campaign.
December 2026
Reserved for Kickstarter backers at the €90 tier or above: first tests of the fully 3D version. The 50% shop discount, on the other hand, applies to every backer.
February 2027
Closed alpha, open to everyone through a founder pack from the shop (Pass Alpha and up), on the 3D version.
Late 2027
Second test phase, included in the founder packs that list it.
2028
Last test phase before release, included in the packs that list it. No 1.0 release date has been announced.
Devblogs, videos and announcements from Hana's development, newest to oldest. Click on a card to see the full content.

October 2, 2026
The first 3D test session is coming. Where development stands, how we are funded and why we are opening the shop today.

August 15, 2026
Léo Brun has joined the team. First concept sheets for the Healer, DPS and Tank redesigns, plus a brand new assassin class…

August 2, 2026
A different format this time, just a video showing where Hana's 3D migration stands…

April 8, 2026
Recap of the winter playtest, Kickstarter results, progress on the 3D world, and a survey about the game’s business model…

January 9, 2026
Times, servers, zone milestones, trailer, and rewards for the playtest and Kickstarter launch.

December 17, 2025
Portefaix takes you behind the scenes: monster vocalizations, variations, and in-game optimization…
December 5, 2025
How we use AI to accelerate narrative design and bring Hana’s world to life…

November 19, 2025
A major turning point for Hana is coming…

July 4, 2025
Welcome to 750 new recruits! Let’s dive into the new features…

February 21, 2025
Recap of our first session and preview of what’s next…