Hello everyone! A lot has happened since our very first playtest, and we are excited to show you the progress we’ve made on our dream of creating a small, independent MMORPG. Our next test will begin this Saturday, February 22 at 10 a.m. (UTC+1), and we sincerely hope you’ll be there!
At first, the idea was to build an MMORPG by taking advantage of recent advances in generative AI, with the goal of quickly prototyping a world and its basic features. We thought it would be interesting to let AI generate the scenery and some of the game assets to speed up development.
However, as we moved forward, people with 3D expertise joined the project, which opened the door to a major evolution: switching the game entirely to 3D and creating our own universe without relying exclusively on generative algorithms. Before fully embracing this new 3D era, we want to finalize the initial concept and test it in two phases of playtesting. This will allow us to gather feedback, identify strengths and areas for improvement, and then evolve the game with full awareness of its needs.
We’re all working on this project in our spare time alongside our regular jobs, which explains the sometimes slow pace of development. Our goal is to reach a sufficiently polished alpha version so that we can seek funding and dedicate ourselves fully to the game. Thanks to your feedback, we are making steady progress step by step.
We will organize two phases for this second playtest:
We initially planned this second playtest for late December 2024, but development took longer than expected. We introduced several new features that brought their share of bugs and fixes. Here’s a quick overview of the most significant additions:
You can now put your equipment up for sale and exchange it for in-game currency, making it much easier to trade with other players.
A quest log, clear objectives, and rewards have been added. Several quests will guide you through your adventure and help you explore the game’s universe.
You can choose from the first three available classes: Tank, Heal, or DPS. Each class offers a different playstyle, so choose wisely!
The game is now available in both French and English, letting you play in your preferred language.
We have reworked the game map and added several new areas, bringing more variety to exploration.
The hero’s appearance and animations have been improved, based on your initial feedback, for a higher visual quality.
You can now duel anywhere on the map to test your skills against other players. You can also form groups to explore dungeons and battle monsters as a team.
Throughout this second playtest, we plan to add even more content, including a brand-new dungeon and additional quests to further enrich the adventure. We’ll keep you updated on new additions and fixes as they are released.
Our main priority is to gather as much feedback as possible during these two test phases to figure out the best path forward for transitioning to 3D and building an even more immersive world. We can’t wait to see how you’ll interact with these new features and to hear your thoughts.
Additionally, we want to involve our existing community more deeply in the project. We will regularly run polls to get your opinions on certain decisions. Feel free to join us on Discord to discuss and share your ideas!
Thank you again for your patience and support. See you soon in the game!